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Pathfinder

Compendium

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Ogre Mage

Clad in beautiful armor, this exotically garbed giant roars, its tusks glistening and its eyes afire with murderous intent.

The Ogre Mage, like all oni, is an evil spirit come to the Material Plane and clad in living flesh—in this case, that of a brutish ogre. Ogre mages are often found serving as leaders of ogre tribes, yet not all of them seek to link their destinies to their less-intelligent kin. Some become lone marauders who hold villages hostage, demanding regular tribute in the form of gold, food, or maidens, lest they take more than they ask.

Oni Traits

The oni are a diverse race of evil outsiders, of which the Ogre Mage is the most common. Other types of oni exist as well—evil spirits that clothe themselves in the flesh of other types of Humanoid. The majority of oni are giants, with Goblinoid, tengu, and Reptilian oni being relatively common as well.

While oni are incredibly varied in their shapes and powers, they still share certain traits in common.

Attributes

Ogre Mage

CR 8

  • XP

    4,800
  • Le Large Outsider (Giant, Native, Oni, Shapechanger)
  • Init

    +7;

    Senses

    Darkvision 60 Ft., Low-light Vision;Perception +13
  • DEFENSE

  • AC

    21, touch 12, flat-footed 18 (+4 Armor, +3 Dex, +5 Natural, -1 Size)
  • hp

    92(8d10+48)
  • Fort

    +12,

    Ref

    +5,

    Will

    +10
  • SR

    19
  • OFFENSE

  • Speed

    40 Ft., Fly 60 Ft. (Good)
  • Melee

    Greatsword +14/+9 (3d6+10)
  • Ranged

    Composite Longbow +10 (2d6+7)
  • Reach

    10 Ft.
  • Spell-Like Abilities

    (CL 9; )
  • STATISTICS

  • Str

    24,

    Dex

    17,

    Con

    23,

    Int

    14,

    Wis

    14,

    Cha

    17
  • Base Atk

    +8;

    CMB

    16;

    CMD

    29
  • Feats

    Combat Expertise, Combat Reflexes, Improved Initiative, Iron Will,
  • Skills

    Bluff +14 Disguise +14 Fly +5 Intimidate +14 Knowledge (arcana) +13 Perception +13 Sense Motive +13 Use Magic Device +14
  • Languages

    Common, Giant
  • SQ

    Change Shape (Small, Medium, Or Large Humanoid; Alter Self Or Giant Form I ), Flight
  • ECOLOGY

  • Environment

    Cold Hills
  • Organization

    Solitary, Pair, Or Patrol (1-2 Plus 2-4 Ogres)
  • Treasure

    Double (Chain Shirt, Greatsword, Composite Longbow [+7 Str] With 20 Arrows, Other Treasure)